Climb. Survive. Restart.

You play as Camille, a miner trapped deep inside a collapsing mine.
The air is thinning. The light is fading.
There’s only one way out: reach the surface as fast as possible.

But one mistake… and it’s over




About the Game

CAVED is a 2D pixel art platformer focused on precision and timing.
Every jump requires control. Every movement matters.

As you climb higher, the mine becomes more unpredictable: moving platforms shift your path, bouncing surfaces launch you through tight spaces, and each new section forces you to adapt and improve.

The game is challenging, but fair.
You fail. You learn. You retry. You get better.


Exploration & Secrets

The mine isn’t just a straight path upward.
Hidden routes and secrets are scattered throughout the levels for curious and daring players.

Will you be fast enough to reach the surface…
and observant enough to uncover everything?


Share Your Best Time

CAVED is built for replayability.
Refine your routes. Cut down mistakes. Beat your record.

Once you achieve your best time, share it on our Discord server and compete with other players.
Who will escape the mine the fastest?

Discord Link


StatusIn development
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorsPetitNuagee, 0kusama
GenrePlatformer
Made withUnity
Tags2D, 8-Bit, Pixel Art, Singleplayer, Speedrun, Streaming, Unity
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

demo 0.1.zip 40 MB

Comments

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Hey! CAVED looks great. A tense precision platformer where every jump matters and you race to escape a collapsing mine is a really compelling setup, and the secret routes sound super fun to hunt for.

We’d love to have it listed on QUDO, a free platform where players discover indie games like this. Would be great to see it there!

https://games.qudo.io

had to give up due to problems controlling the dash - sometimes it sends you backwards instead of forwards ? 

If you play gamepad the dash goes reverse of left stick direction

was using the keyboard but had remapped the keys for dash / grab to z and x , arrows for movement

you need to aim with the mouse with keyboard but you rigth we didn't explain that we note this for an next update

no problem , thanks !